The most use of spare time to create the UE engine practice, because my main job is to produce vegetation, so the vegetation effect is what I care more about, looking for some of the plateau desolate plant ecological group reference, in speedtree to create a group of plants, which picture the biggest hero tree, in zbrush sculpting, and then sub-spreading the UV finally in Substance 3D Painter drawing mapping, about terrain creation I used Gaea to complete, very good software, some small gravel on the ground and stumps from quixel, so you can greatly save creative time, and finally the scene integration is completed in Unreal Engine 5.2, I hope you can enjoy.